Feb 06, 2008, 08:25 PM // 20:25
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#41
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Forge Runner
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Quote:
Originally Posted by Tatile
They might be trying to encourage Blood Magic use, but this probably wasn't the best way to do it.
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I'd rather they kept to conformity with energy costs (0, 5, 10, 15, 25 base costs). Giving only half a dozen skills in one attribute line of one profession a new cost seems an unnecessary break of the pattern.
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Feb 06, 2008, 08:25 PM // 20:25
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#42
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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Quote:
1 Energy OoB might see the rebirth of the Boon Prot or a similar build.
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The energy cost of OOB had nothing to do with why Boon Prots stopped being ran, it was all to do with the huge health sac, which still exists.
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Feb 06, 2008, 08:27 PM // 20:27
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#43
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Krytan Explorer
Join Date: Apr 2007
Profession: A/
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this is really interesting, is ANet trying to encourage touch rangers? I mean, they buffed offering of the blood AND two touch skills that require sacrifice. You know what this means. TOUCH RANGERS FTW!!! (and necros using Masochism).
Seriously ANet, I'm quite pissed on your mystic regeneration nerf, but I could give credit to your buff on touch rangers.
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Feb 06, 2008, 08:29 PM // 20:29
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#45
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Dark Paladin X
this is really interesting, is ANet trying to encourage touch rangers? I mean, they buffed offering of the blood AND two touch skills that require sacrifice. You know what this means. TOUCH RANGERS FTW!!! (and necros using Masochism).
Seriously ANet, I'm quite pissed on your mystic regeneration nerf, but I could give credit to your buff on touch rangers.
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Because with expertise those one energy skills become .5 energy! OMG HAX.
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Feb 06, 2008, 08:30 PM // 20:30
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#46
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Did Power Leak really deserve that?
__________________
And the heavens shall tremble.
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Feb 06, 2008, 08:32 PM // 20:32
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#47
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Krytan Explorer
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RE: Necro buffs & 1e skills...
I don't get it, at least for PvE. I play PvE necro, and still wouldn't take any of these skills except for one-off specialty builds (battery, blood spike). So, are these designed for /N secondaries? For PvP? I'm just not seeing the point when the base skills themselves still suck for general PvE use.
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Feb 06, 2008, 08:33 PM // 20:33
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#48
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Lion's Arch Merchant
Join Date: Dec 2006
Location: England
Guild: The Cult of Scaro [WHO]
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Hurray for 1 energy skills.
But you know what you're going to get now though dont you?.......Touch warriors.
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Feb 06, 2008, 08:33 PM // 20:33
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#49
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Frost Gate Guardian
Join Date: May 2006
Location: England
Guild: Anthems to the Welkin at [Dusk]. 2 man guilds are king.
Profession: N/Me
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Were any of those skills 10 e before?
Have they just left the '0' off?
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Feb 06, 2008, 08:35 PM // 20:35
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#50
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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First I was like..WTF..
Now I'm all.. WTF..
WTF
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Feb 06, 2008, 08:37 PM // 20:37
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#51
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Portland, OR
Guild: The Older Gamers (TOG)
Profession: N/Me
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They also changed how the Blood Magic skills appear in the "K" screen. The Health Sacrifice is now shown as a graphic and not as text as part of the description.
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Feb 06, 2008, 08:41 PM // 20:41
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#52
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Ascalonian Squire
Join Date: Apr 2006
Profession: Mo/R
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Anet can i have some of that crack you are smoking?
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Feb 06, 2008, 08:41 PM // 20:41
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#53
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Forge Runner
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Quote:
Originally Posted by Jake_Steel
They also changed how the Blood Magic skills appear in the "K" screen. The Health Sacrifice is now shown as a graphic and not as text as part of the description.
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My guess is that health sac is cost enough. No need for energy, but probably they can't reduce cost to 0.
In many ways, health sac skills cost double (energy and health).
It's possible, if no abuse occurs, that the energy cost will go away completely in later patch, making all skills that sac health cost no energy.
Spam them till you drop. Quite literally.
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Feb 06, 2008, 08:41 PM // 20:41
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#54
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Desert Nomad
Join Date: Jul 2006
Profession: E/Rt
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Quote:
Originally Posted by Kahlindra
Were any of those skills 10 e before?
Have they just left the '0' off?
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Exactly what I thought at first. Even went and checked the official site, but some of those skills were already 10 so I guess they really will be 1 energy now.
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Feb 06, 2008, 08:43 PM // 20:43
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#55
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Wilds Pathfinder
Join Date: Mar 2007
Location: Montreal, QC, Canada
Guild: Divine Illumination [LaZy]
Profession: E/A
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Time to evaporate the yuletide tonic!
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Feb 06, 2008, 08:45 PM // 20:45
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#56
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Frost Gate Guardian
Join Date: Aug 2006
Guild: The Nights Watch [Crow]
Profession: Mo/
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Quote:
Originally Posted by Sub Frost
Skill Updates
We will evaluate the following changes this week. Additional adjustments may be made during that time.
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Less crying more criticizing please.
I still don't think I'll use Healing Signet, definitely not Lion's Comfort. Heal Sig needs to lose the -40 armor or the cast time, and Lion's Comfort needs to lose the Signet recharge. Either than that, I want to see how everything turns out.
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Feb 06, 2008, 08:46 PM // 20:46
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#57
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: [STAR]
Profession: Rt/
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I think some of those 1e skills were 10e skills and were rarely used so Anet decided that this was a good way for people to try it.
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Feb 06, 2008, 08:47 PM // 20:47
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#58
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Krytan Explorer
Join Date: Aug 2005
Location: Portugal
Profession: R/
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Quote:
Originally Posted by Kahlindra
Were any of those skills 10 e before?
Have they just left the '0' off?
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There really 1 ene now
Btw, If you make a new PVP character you now spawn in Isle of the Nameless(next to the ladder that leads to the zaishen chest).
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Feb 06, 2008, 08:48 PM // 20:48
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#59
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Forge Runner
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All of the skills reduced to 1 energy were previously 5, BR was 10 and went down to 5.
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Feb 06, 2008, 08:48 PM // 20:48
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#60
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Jungle Guide
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Quote:
Originally Posted by Risa
I still don't think I'll use Healing Signet, definitely not Lion's Comfort. Heal Sig needs to lose the -40 armor or the cast time
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heal sig is great with a def stance to run before using it.
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